AI Insights · Timothy · January 2022
Top 5 3D Anime Games Performance in Qatar Q4 2021
In Q4 2021, the top 5 3D anime games in Qatar showed varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
In the fourth quarter of 2021, the top 5 3D anime games in Qatar exhibited diverse performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends and popularity of these games.
Genshin Impact: Natlan Launch
Throughout Q4 2021, the weekly revenue for this game peaked at approximately $18.8K in the first week of November. Weekly downloads fluctuated, with a high of 737 in late September and a low of 343 in mid-November, but saw a slight increase to 719 by the end of December. The weekly active users showed a consistent upward trend, starting from 7.5K in late September and reaching about 8.6K by the end of December.
Captain Tsubasa: Dream Team
The weekly revenue for this game varied significantly, peaking at around $10.8K in the last week of December. Downloads remained relatively low, with a high of 118 in late September and a low of 23 in early November. The weekly active users decreased from 216 in late September to 132 by the end of December.
ONE PIECE Bounty Rush
This game saw a steady increase in weekly revenue, peaking at approximately $7.1K in mid-December. Weekly downloads also showed an upward trend, reaching 478 in early December. The weekly active users increased from 798 in late September to 1.2K by the end of December.
The Seven Deadly Sins
The weekly revenue for this game fluctuated, with a peak of about $4.1K in early November. Downloads remained low, with a high of 49 in late October. The weekly active users remained relatively stable, ranging between 127 and 167 throughout the quarter.
Figure Fantasy
Launched at the end of November 2021, this game quickly gained traction, with weekly revenue peaking at about $8.7K in mid-December. Downloads were highest in the launch week at 772, but dropped to 26 by the end of December. Weekly active users peaked at 361 in the launch week but decreased to 109 by the end of December.
For more detailed insights and data on these games, visit Sensor Tower.